Trailer

Free update e patch note di novembre per Dragon Ball FighterZ

28 Novembre 2018

Dragon Ball FighterZ riceve oggi degli update gratuiti e nuove patch per Xbox One, PlayStation 4, Nintendo Switch e PC via STEAM. 

FighterZ Tournament è un nuovo torneo online che avrà diverse regole e culminerà in una finale di 8 giocatori. I vincitori di ogni torneo riceveranno speciali ricompense e Trofei Z, che potranno esporre nella loro nuova apposita stanza Trofei. Le stanza Trofei Z sono uniche per ogni giocatore e possono essere riempite con Trofei Z e Avatar per la Lobby. I giocatori potranno anche cambiare la musica di sottofondo, visitare le stanze dei loro amici e vedere la loro collezione di Trofei.

La lista dei cambiamenti al gioco è elencata qui sotto (solo in inglese) :

COMMON SYSTEM

SUPER DASH:

  • Fixed an issue where game behavior changes by being at left or right side.
  • Fixed an issue when Super Dash does not end immediately when cancelling an opponent’s move.
  • Fixed an issue, where Super Dash charges upwards when the opponent uses Vanish at the same timing.

SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE:

  • Fixed an issue where if the player hits the opponent near the ground, they will immediately land on the ground.

Z CHANGE, GUARD CANCEL CHANGE:

  • When used against an opponent guarding, the hit stun value has been changed to match the same as when using Super Dash.

GUARD CANCEL CHANGE:

  • Increased recovery timing while receiving hits, making it difficult for follow-up attacks.
  • Increased the stun time.
  • The camera will trigger effect animation after a combo hit.

Dragon Ball:

  • Players will now be able to view the amount of active DRAGON BALLs during cut scenes in the match.

Mid-air Dragon Rush:

  • Added mid-air attack attributes.

Z Assist:

  • After guarding or after receiving damage and not being able to use Z Change, players will now also be unable to use Z Assist.

Ground Dash:

  • Players will now be able to perform Special Moves at the beginning of Ground Dash

Vanish:

  • Fixed an issue where if the player uses Z Change against an opponent that uses Vanish at the same time, the character joining the fight will attack an empty area.

Input Special Move:

  • Adjusted so that Z Reflect will not be prioritized over inputting Special Move commands after Guarding.

 

GAMEPLAY

GOKU (SUPER SAIYAN):

  • Ground Dragon Flash Fist (Light, Medium): removed mid-air attack attributes. To avoid being countered by crouching heavy attack.

VEGETA (SUPER SAIYAN):

  • Jump ↓ Heavy Attack: the movement of this attack will now connect more easily when the opponent is horizontaly aligned with the player.

PICCOLO:

  • Z Assist: Adjusted so that the blast effects will not disappear while Piccolo is still within the screen frame
  • Ground Special Demon Slicer (Light): Adjusted so that players will be able to follow-up with a Super Attack or Vanish when the move connects with the opponent and bounces on the ground.
  • Mid-air Special Demon Slicer (Light, Heavy): This move now has a faster trigger rate. Fixed the falling speed after executing this move and increased the stun time for opponents affected by this skill.
  • Demon Shocker: Extended hitbox. Adjusted hit effect. Enabled to trigger Super Dash or Z Change when the move hits.
  • Demon Shocker (diagonally): This move will now have a faster trigger rate.
  • Crouching Unique Attack: This move will now have a faster trigger rate. The hitbox of this attack has also been increased.

 

GOHAN (TEEN):

  • Standing Light Attack, Follow-up 1: Increased the attack’s reach and effect. Added a landing recovery frame. This skill can now be executed before landing on the ground.
  • Standing Light Attack, Follow-up 2: Changed the movement and effect of the skill. This attack will now switch positions with your opponent when it connects. Added a landing recovery frame and mid-air attack attribute
  • Crouching Unique Attack, Jump↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.

FRIEZA:

  • You must die by my hand!: This move can now be executable while knocked down and or after receiving several attacks. This move will now have a slower trigger rate but increased damage.
  • Death Saucer: Adjusted the hit effect when the disk returns to the screen, adding a sliding knockdown effect.
  • Standing Light Attack, Follow-up 2: Fixed an issue where the attack animation becomes buggy when hit in a specific position.

CAPTAIN GINYU:

  • Standing Light Attack, Follow-up 1: This move will now trigger at a faster rate.
  • Standing Light Attack, Follow-up 2: Enabled Unique Attack with Z Combo

TRUNKS:

  • Ground Shining Slash (Light, Heavy): Removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
  • Heat Dome Attack: The hitbox for this attack has been increased.

CELL:

  • Crouching Unique Attack: The hitbox on the first-contact for this attack has been increased. When hit, the knock-back effect of the opponent has been changed.

ANDROID 18:

  • Barrier: this barrier will now be able to protect allies’ Z Assist
  • Z Assist, Mid-air support attack (Unique): the support area of this skill has been increased.

GOTENKS:

  • Crouching Heavy Attack: The hitbox of this skill has been increased when the attack is aimed downward.
  • Charging Ultra Volleyball: The player will now be unable to perform any actions until they land on the ground after executing this move.
  • Galactic Donuts: Fixed and issue where the game bugs out when the move hits the opponent’s assist.

KRILLIN:

  • Afterimage: Increased the stun time.
  • Solar Flare: Reduced recovery frame on whiff and when guarded.
  • Jump ↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.

KID BUU:

  • Ground Mystic Ball Attack (Light): This move now has a slower trigger rate.
  • Pearl Flash: Increased the stun time while falling. When used, it will now be harder to go behind the opponent.

MAJIN BUU:

  • Standing Medium Attack: Reduced hit stun.
  • Standing Heavy Attack: This move now has a faster trigger rate, an increased speed and an increased upward hitbox.

NAPPA:

  • Saibaman (Light, Medium): The recovery rate while using this skill has reduced.
  • Too bad: The 2nd hit of this move now has a faster trigger rate.

ANDROID 16:

  • Hell Flash: Fixed an issue where the final hit of the Hell Flash is blocked, when triggered with an Ultimate Z Change at specific positions.
  • Hell Flash: The distance between the player and the opponent after using this skill has been increased.
  • Z Assist: When used against an opponent, their guard recovery rate has now been reduced.
  • Hell Heat: This skill will now hit multiple times.
  • Hell Heat (Long distance version): Changed to trigger the move quicker and changed recovery frame shorter on whiff.

YAMCHA:

  • Wolf Fang Fist, Gale Claws
  • Wolf Fang Fist, Reverse Wolf Fang Fist, Neo Wolf Fang Fist, Wolf Fang Fist: Pack Attack, Wolf Fang Fist: Finisher: This move-set is now made easier to use against an opponent mid-air.

TIEN:

  • Crane Strike: Reduced landing recovery frame.
  • Neo Tri-Beam: Increased damage for the first initial hit, as well as adjusted damage allocation.

GOHAN (ADULT):

  • Potential Unleashed (Heavy + Unique): Adjusted so that damage increases by holding the button
  • Standing Heavy Attack: Extended hit stun on guard.
  • Crouching Heavy Attack: Reduced the movement distance when using this attack.
  • Bros. Kamehameha: Fixed an issue where the opponent appears during the skill cut-scene

HIT:

  • Realized Power: Adjusted so that the skill can more easily connect with Ultimate Z Change. Adjusted the hit animation, so that it doesn’t disturb the skill cut-scene anymore.
  • Ground Realized Power: The upward hitbox for this move has been increased
  • Mid-air Realized Power: The opponent now falls to the ground when hit by this move.
  • I keep improving: Fixed an issue where Z Change is available along with Meteor Attack after the move hits.

GOKU (SSGSS):

  • Super God Shock Flash (Medium, Heavy): The player will teleport before attacking. This move now has a slower trigger rate.
  • Divine Void Strike (Light, Medium): Made the timing to repell Ki Blast faster.

VEGETA (SSGSS):

  • Jump ↓ Heavy Attack: This move will now be easier to land on opponents horizontally.
  • On a scale of one to ten, I'll give you a three!: Made the timing to repell Ki Blast faster.

BEERUS:

  • God of Destruction's Rampage: Changed to trigger the move quicker and adjusted the movement speed.
  • Sphere of Destruction: Changed to trigger the move quicker and made all recovery frames shorter.
  • God of Destruction's Wrath: Changed to trigger the move quicker. Added super armor in the middle of movement.
  • God of Destruction's Judgment: Reduced recovery frame after the move hits.

GOKU BLACK:

  • God Slicer Dance: Increased damage.
  • Holy Light Grenade: Adjusted the hit effect of the final hit, and made easier to connect with Ultimate Z Change

ANDROID 21:

  • Standing Medium Attack: Reduced hit stun.
  • Barrier: Now enable to protect allies’ Z Assist.
  • Excellent Full Course: reduced recovery frame after the move hits. Adjusted opponent’s knock back.

BARDOCK:

  • Revenge Assault: Increased the recovery time after hitting the opponent, and increased the distance of the player from the opponent after executing the skill.
  • Raging Meteor: Increased the stun time on the opponent on the final hit.

BROLY:

  • Crouching Heavy Attack: The downward hitbox for this move has been increased.
  • All Special Moves: The armor invincibility buff now has a faster trigger rate.

VEJITO (SSGSS):

  • Jump ↓ Heavy Attack: Players will now be able to cancel the move by jumping.
  • Omega Finishing Blow: Increased minimum damage.

ZAMASU (FUSED):

  • Standing Medium Attack: Increased the movement speed for this attack.
  • Divine Order: Made it easier to perform a follow-up with Eternal Justice after the move hits.
  • Lightning of Absolution: Fixed an issue where the effect does not appear properly when the move hits in high attitude.

GOKU:

  • Kaioken (Additional Unique Attack, ↓ Additional Unique Attack): This move now has a faster trigger rate.
  • Kaioken (Additional Medium Attack): The player is now invincible while spinning.
  • Kaioken: Increased early input for additional attacks when the screen turns dark.

VEGETA:

  • Crouching Unique Attack, Jump↓ Unique Attack: Reduced the character’s recovery frame.
  • Jump ↓ Heavy Attack: Reduced recovery frame. Reduced movement speed and attack continuation time.

ANDROID 17:

  • End game: Fixed an issue where the skill’s effects aren’t shown properly at certain times.

COOLER:

  • Death Drop: Fixed an issue where the camera becomes abnormal during the K.O cut-scene.
  • Z Assist: Fixed an issue where returning as Cooler from Z Assist, the opponent becomes unmovable from Cooler’s push.
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